Level
1st
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
INT Save
Damage/Effect
Blinded
Choose one target that you can see within range. You envelop it in a cloud of dark energy, and it must make an Intelligence saving throw. On a failed saving throw, the target is blinded and takes 1d4+1 necrotic damage at the start of its turn. The target may repeat the saving throw at the end of each of its turns, ending the effect on a success.
At Higher Levels. When you cast this spell, using a spellslot of 2nd level or higher, the damage the creature takes at the start of its turn increases by 1d4 for each spell level used above 1st.
* - (the wing of a bat, dried and ground into a fine powder)