Level
7th
Casting Time
10 Hours
Range/Area
50 ft.
Components
V, S
Duration
Until Dispelled or Triggered
School
Abjuration
Attack/Save
None
Damage/Effect
Any creature that passes the ward activates the ward. The ward does 20d6 force damage to attackers. The ward can only be detected by a Detect Magic cast with a 7th level spell slot or higher. You can key certain creatures into the wards so they do not activate on the people keyed to the ward.
The ward has 500hp.
If cast 50 times in the same location it is permanent.
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