Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Transmutation
Attack/Save
INT Save
Damage/Effect

Choose one ranged weapon you can see within range, you unleash an invisible burst of energy that temporarily prevents this weapon from firing. Be it by blocking the trigger of a crossbow or firearm or by fixing an arrow shaft to a bow. The effect lasts until the start of your next turn. Any creature wielding an affected weapon must make an Intelligence saving throw vs you spell save DC, on a failed save the creature does not notice the interference and may still try to use the weapon, on a success the creature is aware that the weapon may not function. This spell cannot effect thrown weapons such as darts, hand axes, spears ...

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Basicallydirt

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