You call forth the winds of Mount Celestia to batter the wretched. Choose a point within range and cause these winds to swirl violently. Each creature in a 20-foot-radius sphere centered on that point must make a Wisdom saving throw. A creature that is of an Evil alignment has disadvantage on the saving throw. A target takes 6d8 radiant damage on a failed save, or half as much damage on a successful one.
After a failed save, creatures of an evil alignment are stunned until the end of your next turn. If this spell reduces a creature of an evil alignment to 0 hp, the material components for this spell are not consumed.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
* - (10gp worth of gold dust mixed with holy water in a vial, which the spell consumes)