Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Combat (...)

When using a ranged attack with either a bow or crossbow, you may declare to enchant the arrow or bolt with one of the following effects occurring on a successful hit. The spell slot is consumed at the time of release.

  • Armor Piercing: the targets armor class is considered 2 less when determining a hit by this arrow/bolt.
  • Follow Through: if the creature is large or smaller and not wearing heavy armor, the arrow/bolt travels through the target and hits one additional target on the same path within 30ft for half damage.
  • Impact: the target must make a constitution saving throw. On a failed save, the target is moved 5ft in the opposite direction, knocked prone and takes an additional 1d4 force damage. On a successful save, the target takes half damage.
  • Seeking: this arrow/bolt ignores any cover that is not full cover and can curve along a path to hit targets otherwise out of sight or blocked by a wall, pillar etc.. The player must know the location of the target.
  • Choose one damage type: Fire, Acid, Cold, Lightning, Poison. The target takes 1d6 of the chosen damage type in addition to normal damage.
* - (1 Arrow or Bolt)

Spell Tags: Damage Combat

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy)

Stumbles