Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
V, M *
Duration
Concentration 5 Rounds
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Control

You draw some your own blood causing 1d4 Slashing Damage to yourself. the blood coagulates into a dart, which then launches towards a creature in sight that you choose, they take 1d4 Piercing Damage, and must make a CON saving throw. if it fails the blood then infuses into their's, it sets their max hit points and current hit points to 12 and you can then control them like a puppet on a string, It lasts For 5 Rounds and on the 5th the creature makes another CON Saving Throw and if it fails they stay infused for another 5 rounds. You also infuse them with only one of the following traits of your choice.

Unstable:  When they die they detonate in a 5ft cube of gore, causing 1d8 Force Damage in anything inside, friendly or not.

Transference: They can send you blood to another, the target creature has to make a CON Saving Throw, if it fails then that one becomes your Blood Brother, and frees the old one.

Life Drain: They can resend your blood back to you bringing their blood back with it, Healing you by 1d12, freeing them and hurting them by 1d12

* - (Your Blood)

Spell Tags: Control

Available For: Sorcerer (Legacy)

Ymir_Rasmussen

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