Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
Melee
Damage/Effect
Buff (...)

 

When casting this spell you imbue the weapons you touch with your own magical essence creating a temporary bond with them. The bonded weapons automatically float around you and occupies your space. So long as you are capable of conducting the somatic components of the spell, Whenever you use your action to make an attack, you can instead command the weapons affected by this spell to simultaneously attack your target as a spell attack making separate attack rolls for each weapon.

If you have a feature like Extra Attack or any other feature that allows you to make multiple attacks with a melee weapon per attack action then you may make that many spell attacks with your bonded weapons. The weapons also get any bonuses and modifiers, the same as if you were wielding them with your hands.

Up to two weapons can be bonded to when casting this spell. You may make one attack with the weapon immediately upon casting the spell.

If a weapon is sentient and does not wish to bond with you then the weapon may make a Wisdom Save against your spell save DC to resist the spell. Weapons with the Versatile property use the damage dice as if you had held the weapon with both hands.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher the number of weapons that can be bonded at the casting of this spell increases by one for every two slot levels above 2nd.

* - (A melee weapon that you are proficient in)

Spell Tags: Buff Combat

Available For: Bard (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Arcana Domain Cleric (Legacy) - Forge Domain Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul (INT)

MatthewGarcia

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