Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Piercing

You summon a group of six floating firearms, that float in your space for the duration. As a bonus action on your turn, you can fire one firearm. Each firearm is loaded with 2 shots, can load up to 6 and once it runs out of ammunition it disappears. Each firearm uses your spellcasting ability for attack and damage rolls, and has a range of 30/120. On a hit, a firearm deals 2d6 magic piercing damage. As an action on your turn, you can reload a firearm with 2 shots, so long as it has 1 shot left. Once your concentration ends, or you choose to drop concentration (no action required), all remaining firearms disappear. 

* - (A handheld firearm)

Spell Tags: Creation Combat

Available For: Wizard (Legacy)

PietyTheCharismatic

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