This spell calls out your foe. You mentally choose one creature within range, as you do, you put your hand on a ranged weapon that uses ammunition and make a remark regarding the current situation. At a point roughly halfway between you and the creature, a light breeze stirs up some dust and a tumbleweed blows 10 feet across the path between you before disappearing. You both squint at each other and make contested Wisdom (Insight) checks
The spell becomes more potent as you level up.
At 5th level, the loser of the Wisdom (Insight) check automatically gets a 0 on initiative rolls for the next minute.
At 11th level, the winner of the Wisdom (Insight) check gets advantage on the first attack they make against the loser if the attack is made within the next minute.
At 17th level, the loser of the Wisdom (Insight) check is frightened of the winner for the next minute.
* - (A ranged weapon that uses ammunition)Previous Versions
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