Level
2nd
Casting Time
1 Hour Ritual
Range/Area
Touch 30 ft.
Components
V, S, M *
Duration
Special
School
Conjuration
Attack/Save
Melee
Damage/Effect
Piercing

You conjure a doggo in an unoccupied space that you can see within range it stays until you dismiss it as an action, or until you move more than 100 feet away from it. You can communicate telepathy while you are in 60 ft of the doggo.

The doggo has it's own initiative roll, and the owner tells it what to do, if told to attack, it does a bite attack +5 to hit 8 (2d8+5) force damage on a hit.

The doggo does not require food, water, or sleep. But it can eat, drink, and sleep.

It shares the hit points, resistances, immunities, and the Ability scores of its owner. Its armor class is 15.

At higher levels

For each spell level after 2nd, the doggo's attack increases by 1d8 and the telepathy increases by 30 ft.

 

* - (A picture of a doggo drawn with chalk and surrounded with candles.)

Spell Tags: Damage Warding

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul (INT)

ERKYStumbleduckFun

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