When you cast this spell it fills you with kinetic energy and you make a 40ft straight line dash. If the terrain isn't flat going uphill will make the spell's range halved. The range is the same going downhill.
If you crash into somebody while dashing like this both you and the target take 1d6 points of force damage stopping you in your tracks, and if its a creature same size category as you or smaller its pushed 5ft away on a failed STR save for each 10ft traveled before the crash.
If the floor you are on is difficult terrain it doesn't change the lenght of the dash. It works eaven on water (not over cliffs or holes) if you were standing on a hard surface before going over the water, in case you don't have enough range on the dash left you simply drop into the water in the end of your turn. Dashing with this spell on stairs will need a succesfull DEX check against your own spell DC, on a faill you will fall prone, down the stairs half way through the dash .
If the surface of the floor is slick ice or slippery ground caused by grease spell you will need to make a dexterity sawing throw or slide another 80ft and be prone, on a success you just slide another 20ft.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the dash range is increased by 5ft for each higher level spell slot.
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