A 5-foot-diameter sphere of force filled with raw arcane energy appears in an unoccupied space of your choice within range and lasts for the duration. The arcane sphere appears in a flash of light visible for 100 feet in the moment of creation . Any creature that ends its turn within 5 feet of the sphere must make a Constitution saving throw. The creature takes 3d6 force damage on a failed save, or half as much damage on a successful one.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide.
A detect magic spell is able to establish that this spellhas been used in an area (said 100 feet surroundings of the caster at the moment of the evocation of the arcane energy) up to 24 hours after the casting of "Arcane Sphere".
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each level above the 3rd.
* - (a piece of moonstone)
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