Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
100 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

As an action the user can expand a sorcery point to pull all flames within 100 feet that they can see toward them congregating in their hands the user can then cast a spell (explained below) The fire has a chance to burn anyone in their path, the fire takes the most direct path to get to the user, if the fire directly hits any obstacle such as a wall, building, door, or statue the flame is put out. Fire pull save is a dex save = to the user saving throw. On a failed the fire does 1d6 fire damage. If the target fails their dex save the flame is extinguished. If the target passes their dex save the flame continues it’s path towards the user. There have to be at least four points of fire to cast the spell Small fires such as candles or torches count as one point of fire Medium fires such as campfires count as two points Large fires such as burning building or forest fires count as 12 points of fire

Manipulate fire spells 4 points - ignite 

8 points - fireball

12 points - fire storm

20 points - inferno 

Available For: Sorcerer (Legacy)

sir_joishy14

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