Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

Waves of temporal energy erupt from a location within range, slowing creatures more the further they've fallen into it. 

Any creature in the area must make an Intelligence saving throw. On a failed save, a creature is affected by the tides depending on how close they are to the center of the spell radius (see below).

At the end of each turn, a creature can make an Intelligence saving throw to be unaffected by the spell. On a save, the creature cannot be affected by the spell for the next 24 hours. 

Area of Effect: 

  • 30 ft: Speed is reduced 25% and the creature may take an action or bonus action, but not both. 
  • 15 ft: Speed is reduced by 50% and the creature may take an action or bonus action, but not both. They also have disadvantage on Dexterity saving throws and can not take reactions. 
  • 5 ft: Speed is reduced by 75% and has disadvantage on Dexterity saving throws. They cannot take actions or reactions, only bonus actions. 

Available For: Wizard (Legacy) - Chronurgy Magic

GurrasicPark

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