Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Thunder

A 5-foot-diameter sphere of energy making a beating sound appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that starts its turn within 5 feet of the sphere must make a Constitution saving throw. The creature takes 2d4 thunder damage and is deafened until it's next turn on a failed save. On a succesful save the creature is not deafened and takes half the damage.

As a bonus action, you can move the sphere up to 30 feet.

When you move the sphere, you can move it through objects and bariers for as long as you can see where you move the sphere.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d4 for each slot level above 2nd.

* - (a piece of leather and a dusting of powdered bone)

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Warlock (Legacy)

Khazil5

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