This spell animates a single corpse or skeleton that is medium or smaller that you can see within range, turning it in to an Undead Creature until the spell ends. As part of casting this spell you target a creature within 30 feet of the Undead Creature. The Undead Creature immediately screams and then moves as close as it can to the target (up to fifteen feet). The target must succeed on a Charisma saving throw. A creature that is immune the the Charmed condition automatically succeeds the saving throw.
On a failed save, the target suffers 2d4 necrotic damage and, until the spell ends, is compelled to destroy the Undead Creature. The target cannot take any Action, Bonus Action, or Reaction unless it will be directly harmful to the Undead Creature. The Undead Creature uses the Undead Creature Stat Block below. The spell ends when the Undead Creature is reduced to zero hit points.
On a successful save, the target takes half as much damage and the spell ends.
At Higher Levels. When you cast this spell at 2nd level or higher, the damage increases by 1d4 for each slot level above 1st and the Undead Creature’s AC equals 11 + the level of the spell.
Undead Creature
Undead, neutral evil
Armor Class 11 + the level of the spell
Hit Points 1
Speed 15
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, understands the languages you speak.
Previous Versions
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