Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
You imbue your limbs, and any clothing or armour worn on them, the ability to stretch beyond their normal limits. For the duration your reach is increased by 5 ft for touch spells and melee attacks you make.
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Posted Sep 27, 2018I basically have nothing to do, so i upvote all of your eye-catching stuff.
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Posted Oct 1, 2018Thank you very much, that is very kind of you! ^.^
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Posted Aug 26, 2020Dope idea! I feel that this should be concentration, or have a duration of 1 round. It's deceptively strong. There's a good reason reach is limited in 5e, and just casually allowing a character to almost always have it for any weapon, with the simple cost of a single bonus action (that can easily be taken before most combats even start, eliminating the cost altogether) kind of messes with that balance. Suddenly a character with sentinel and great weapon master can have 10 ft reach with their greatsword, with basically no cost but a dip into Cleric or something
That said, I think it's only a problem spell at certain tables. It *could* be abused, but in a lot of cases it's fine. One of the two changes I suggested would still keep this playable, I think