Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon an elemental of challenge rating 1/4 or lower with the word "Mephit" in its name. It does not have the Summon variant trait. If there is a source of magma or ice located within range when you cast this spell you may choose to have an magma or ice, respectively, mephit appear in the closest unoccupied space to that source.

On each of your turns, you can use a Bonus Action to mentally Command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can Command any or all of them at the same time, issuing the same Command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general Command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any Command you've given it. To maintain the control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional elementals for each slot above 3rd. You must pay additional material costs proportionate to each additional elemental you summon.

* - (A gemstone worth at least 10 gp, which the spell consumes (ruby for magma mephit, sapphire for ice mephit, opal for any other))

Spell Tags: Summoning

Available For: Wizard (Legacy)

lukeots

Comments

Posts Quoted:
Reply
Clear All Quotes