You attempt to manipulate the normal flow of time around a creature. Choose a creature within range. The target must succeed on a Wisdom saving throw. On a fail, the target's speed becomes zero, and it can't be increased by any means. Additionally, the target is incapacitated, automatically fails any Dexterity saving throw and it's AC is reduced by it's Dexterity modifier (unless the creature has Natural Armor) . At the end of each of the target's turn, it can make a Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the number of creature you can target increases by one for every slot level above 5th.
* - (A Handful of sand that was part of an hourglass)
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