Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
1 Minute
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Slashing

With a swift chop, you magically sever a creature's limb. Make a Melee spell attack against one limb(Head, Leg, Arm) on a creature, and it must also make a Constitution saving throw: if the attack hits and the target fails the saving throw(or if the attack is a critical hit or against a willing target) the targeted limb falls off and the creature suffers no other damage; if the limb is not successfully removed, the target takes 2d8 Slashing damage.

If a Head is successfully removed, the body it belongs to can no longer cast spells with a Verbal component, and is Blinded and Deafened for the duration of the spell. The Head is still capable of seeing and hearing, retaining its statistics for that; it is also still capable of speaking and casting spells that only require a Verbal component, and has no need of making saving throws against suffocation. Its speed is reduced to 0.

If a Leg or Arm is successfully removed, the body it belongs to can no longer cast spells with a Somatic component that require it. If the body is bipedal, its speed is halved for the duration of the spell if a Leg was removed; if not, its speed is reduced by 10 for each Leg removed, and the body has a speed of 5 with no legs. The Leg or Arm is still capable of casting spells that have a Somatic component that only use the Leg or Arm, and it has a speed of 5.

Severed limbs are still able to perform their usual functions, such as making a natural weapon attack that uses that limb. If the limb was not from a willing creature, you must make an Arcana check opposed by a Constitution check by the creature the limb belongs to; if your Arcana check exceeds the Constitution check, the limb uses the natural weapon attack, using a bonus action to command the limb if you are not holding it, or your action if you are. You cannot cast spells for the creature.

With a bonus action or at the end of the spell's duration, the severed limb vanishes with a small pop and reattaches to its original body. If the severed limb is unable to teleport when this happens, then the creature it belongs to suffers the effects of the limb being severed as normal.

If cast at a level above 3rd, for each spell slot expended above 3rd the duration is extended for five minutes.

Spell Tags: Damage Control Communication Social Debuff Utility Combat

Available For: Warlock (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - Forge Domain Wizard (Legacy) - School of Transmutation (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Battle Smith (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Uskius

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