Level
1st
Casting Time
1 Action
Range/Area
Sight 60 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control

You shout at a creature you can see within range and point somewhere with your finger. The target must succeed on a Wisdom saving throw or look into the direction you are pointing. The next attack in this round against that creature has advantage.

The target must be able to hear and understand you. Alternatively you may use gestures only, the target then has advantage on their saving throw. A creature that does not rely on sight is immune.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of the original target when you target them.

Spell Tags: Control

Available For: Bard (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Mv4ce

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