Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
All
You channel arcane energy through a prism, splitting the energy into glowing missiles of magical force. All missiles simultaneously strike one creature that you can see within range. Each missile must be of a different damage type from the following list: Acid, Cold, Fire, Lightning, Force, Thunder, Poison, Psychic, Necrotic, Radiant. The target must make a Constitution saving throw. On a failed save, you learn if the target has weakness, resistance, or immunity to the damage types of the missiles it is struck by.
At Higher Levels. The number and power of the missiles increase when casting this spell at higher levels according to the table below.
| Spell Level | Number of Missiles | Missile Damage |
| 1 | 4 | d4 |
| 2 | 4 | d6 |
| 3 | 6 | d6 |
| 4 | 6 | d8 |
| 5 | 8 | d8 |
| 6 | 8 | d10 |
| 7 | 10 | d10 |
| 8 | 10 | d12 |
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