Level
7th
Casting Time
10 Minutes Ritual
Range/Area
20 ft.
Components
V, M *
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

As you cast the spell, you draw a 20-foot-diameter circle on the ground inscribed with sigils that link your location to a transfer circle of your choice whose sigil sequence you know and that is in a different planetary system. A shimmering portal opens within the circle you drew and remains open for 5 turns. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Very few locations have been able to design permanent transfer circles due to the necessity to Plane Shift multiple times to get to the desired planet and system. Each such circle includes a unique sigil sequence--a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 10 minutes.

You can create a permanent transfer circle by casting this spell in the same location every day for three years. You need not use the circle to teleport when you cast the spell in this way.

Example: Teleporting from Toril to Exandria or Eberron.

* - (rare chalks and inks infused with precious gems worth 2000 gp, which the spell consumes)

Spell Tags: Teleportation

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain

fungi36

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