Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Cold winds blow around a creature, carrying strange whispers from afar. The whispers distract and disable those who hear the wind. Choose a humanoid you can see within range. The target must make a Wisdom Saving throw or suffer the spells effects. On a success the spell fails.
For creatures effected by this spell, the DM will roll on the Temporary Madness Table to determine the effect. The creature is effected by this madness for the duration. If it takes damage before the spell ends, it can repeat the Wisdom Saving throw to end the madness.
When the spell ends, a lock of the casters hair turns shock white.
* - (A lock of hair)
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