Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

A dark streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of green necrotic flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

The necrotic fire spreads around corners. Green flames linger across the area momentarily, lighting any object struck for 6 seconds.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a tiny ball of bat guano and bone dust)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Cleric (Legacy) - Death Domain Warlock (Legacy) - The Undying Wizard (Legacy) - School of Necromancy (Legacy)

JuicyHog

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