You let your fervent wish for companionship reach across the planes, summoning those who are happy to help you in your time of need. The summoned creatures appear in unoccupied spaces you can see within range. Roll 1d20 in order to determine who responds.
- (12) Flumphs
- (12) Pseudo Dragons
- (12) Guards
- (12) Blink Dogs
- (12) Sprites
- (6) Tridrones
- (6) Scouts
- (3) Giant Eagles
- (3) Quadrones
- (3) Copper Dragon Wyrmlings
- (3) Brass Dragon Wyrmlings
- (2) Pegasi
- (2) Berserkers
- (2) Centaurs
- (2) Priests
- (2) Bronze Dragon Wyrmlings
- (2) Silver Dragon Wyrmlings
- (1) Knight
- (1) Golden Dragon Wyrmling
- (1) Spectator
Creatures summoned by this spell return home if they reach 0 hit points, when the spell ends, or at the behest of the caster.
This spell can only summon creatures that are willing to help you, no evil or unaligned creatures may be summoned. The summoned creatures are happy to help and friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself and you but otherwise takes no action.
The GM has the creatures' statistics.
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