Level
5th
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You let your fervent wish for companionship reach across the planes, summoning those who are happy to help you in your time of need. The summoned creatures appear in unoccupied spaces you can see within range. Roll 1d20 in order to determine who responds.

  1. (12) Flumphs
  2. (12) Pseudo Dragons
  3. (12) Guards
  4. (12) Blink Dogs
  5. (12) Sprites
  6. (6) Tridrones
  7. (6) Scouts
  8. (3) Giant Eagles
  9. (3) Quadrones
  10. (3) Copper Dragon Wyrmlings
  11. (3) Brass Dragon Wyrmlings
  12. (2) Pegasi
  13. (2) Berserkers
  14. (2) Centaurs
  15. (2) Priests
  16. (2) Bronze Dragon Wyrmlings
  17. (2) Silver Dragon Wyrmlings
  18. (1) Knight
  19. (1) Golden Dragon Wyrmling
  20. (1) Spectator

 

Creatures summoned by this spell return home if they reach 0 hit points, when the spell ends, or at the behest of the caster.

This spell can only summon creatures that are willing to help you, no evil or unaligned creatures may be summoned. The summoned creatures are happy to help and friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself and you but otherwise takes no action.

The GM has the creatures' statistics.

Spell Tags: Summoning

Available For: Wizard (Legacy)

porkch1ps

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