Turn any object, from rocks to rubber (plants do not count), of 3 feet or less in to an object with magnetism,.if the object weighs less than the object it is trying to become magnetized to, it will stick to the object rather than the other way around. The strength of the magnetism's save to prevent from being restrained or loosing any metal object being held or carried, unprotected, to its magnetism is 10+ every extra hour spent casting it on the object strength saving throw. any creature who enters for the first time or ends their turn in the spell must make the save again. any creature that wishes to take back their stuff or become unrestrained can use their action to make a strength save. the range of the magnetism is a 30 foot radius sphere. If an object weighs more or is small but forced to be stationary, the area around the object is difficult terrain unless the persons strength is higher than the magnetism’s dc, if the object is smaller, it gets stuck to the person which makes them a walking magnet.
Bollo- sticks and stones may brake my bones, but i hope the goblins loose their knives. *currently running from goblins*
from Bollo's bag of tricks
Previous Versions
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7/13/2020 2:10:44 AM
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7/22/2020 10:51:39 PM
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