Level
6th
Casting Time
1 Action
Range/Area
60 ft. (20 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Cold (...)

Icy shards appear above a cylinder 60 ft. high and with a 10 ft. diameter centered at a point you can see within range. The shards rain down upon the circle and creatures inside the circle must make a Dexterity saving throw. On a failure they take 3d8 slashing damage and 4d8 cold damage and must make a Strength saving throw. On a success they take half as much damage and make no Strength throw. On a (strength) failure they become incased in ice and are restrained and incapacitated. Every turn they are incased in ice, they take 2d8 cold damage. On a (strength) success, they suffer no effects.

* - (A sliver of glass or crystal.)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Druid (Legacy) - Circle of the Land (Arctic) (Legacy)

ArkonVadurus

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