Choose a spell of 3rd level or lower that you can cast. As part of casting Valanthe's Psychic Inscription, expend an additional spell slot of a level that could be used to cast the chosen spell. The chosen spell--called the inscribed spell--graphs itself to the mind of a creature that you can see within range. The affected creature knows the inscribed spell and can cast it once during the duration of this spell.
When the affected creature casts the inscribed spell, they do so using your spellcasting modifier. They also cast the spell as if using the additional spell slot that you expended when casting Valanthe's Psychic Inscription. When the duration of either the inscribed spell or this spell ends, so does the other spell.
If the affected creature becomes the target of this spell again, the original Valanthe's Psychic Inscription that was effecting them ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can choose any spell of up to the same level as the slot you use for Valanthe's Psychic Inscription.
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Posted Jul 27, 2020Clarification on rules: The affected creature is still subject to all of the rules of spellcasting. They must have any required material components (or a focus usable by you*). If the inscribed spell requires concentration, it's the affected creature that is required to maintain it (not you). If the affected creature is currently unable to cast spells (i.e. raging), then they can't cast the inscribed spell. The affected creature can cast the inscribed spell regardless of what class they are.
*This is a bit R.A.I. (rules as intended) and may require a future edit, but the idea is that, even though you are not the one casting the inscribed spell, it is still your knowledge of how to cast the inscribed spell. This would allow the affected creature to understand how to use a focus to supplement the material components.