You attempt to charm a creature you can see within range. You must have a vial of tears from that type of creature. It must make Wisdom saving throw minus the caster's spell attack bonus. The creature does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the you take a long rest or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature of the same type for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
* - (Tears of the creature type to be charmed.)
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Posted Jul 24, 2020A more powerful charm creature/monster/humanoid spell, but with some pretty restrictive component limitations.