You create five shimmering projectiles of magical, gravitic energy, which streak towards points you can see within range before exploding into 15-foot cones. Any creature caught in the blast area of a projectile must make a dexterity saving throw, taking 1d12 force damage on a failed save and being pushed backwards by up to ten feet into an empty space, or half as much of both the damage and the push distance on a successful one. Additionally, you can cause multiple projectiles to strike in one area, or have their blast areas overlap. In choosing to do this, a target takes the combined force damage and push distance of all blasts that they were caught within (up to a maximum of 5d12 force damage and a push distance of fifty feet), but needs only to make a single dexterity saving throw for all of the combined damage areas applicable, as opposed to separate saving throws for each projectile.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the spell creates one more projectile for each slot level above 4th.
* - (A prism and a strip of magnesium.)Previous Versions
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