Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
All
A multicolored ball shoots out at a target within the spells range. Make a ranged spell attack against the target. On hit, roll 1d6. If you get a 1, the spell deals Acid damage. On a 2, cold. On a 3, fire. On a 4, lightning. On a 5, thunder. On a 6, force. All are considered magical and any additional effects from the elements are up to the DM to decide. Once the damage type is determined, roll 1d8 for damage.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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