Level
3rd
Casting Time
1 Minute Ritual
Range/Area
60 ft. (20 ft. )
Components
V, S, M *
Duration
7 Days
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

You mark 2 Undead Creatures you control within range (60 ft) with a necromantic channeling rune. As an Action, you can chose to detonate a single rune within a mile of you, causing an Undead creature you control within range to be overfilled with necromantic energy, destroying it and sending out a blast of necrotic energy. Every creature in a 20ft. radius sphere centered on that undead must make a Dexterity Saving throw or take 6d6 Necrotic damage on a failed save, or half as much on a successful one. The blast spreads around corners. Undead that are marked with the rune detonate when they are reduced to 0 HP. This runes stay for 1 week or until this spell is cast again

At Higher levels: When you cast this spell using a spell slot of 4th level or higher, the number of runes increases by 1 for each slot level above 3rd.

 

* - (A piece of the body from the undead target of this spell (eg. a bit of bone or flesh))

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2020 5:04:52 AM
5
1
1.1
Coming Soon

Spell Tags: Damage

Available For: Wizard (Legacy)

Astral_Tzer

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