A creature of your choice that you can see within range suddenly loses all sense of balance and becomes nauseous if this spell affects it. The target must make a Dexterity saving throw. On a failed save, the creature takes 1d6 psychic damage and is knocked prone and is unable to stand up for the duration. For each turn that the creature remains prone, they take an additional 1d6 psychic damage.
At the beginning of its turn, the target can make another Dexterity saving throw. On a success, the spell ends. This spell has no effect on a creature that is Huge or Gargantuan.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above 2nd.
* - (a glob of candle wax)Previous Versions
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