Level
8th
Casting Time
1 Action
Range/Area
500 ft (30,000 ft )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Control (...)

You evoke a large quantity of Oblivion energy below the ground such that the ground above it becomes unstable and suddenly crumbles and sinks into a pit 100 feet deep. A creature standing on a spot where a sinkhole opens must succeed on a Dexterity saving throw or fall in and take 10d6 bludgeoning damage. A creature that successfully saves moves with the hole’s edge as it opens.

Any structure over the radius that’s completely within the radius of the sinkhole automatically collapses into the hole. A structure that overlaps the sinkhole radius takes 10d10 bludgeoning damage. If a structure reaches 0 hit points, it collapses into the hole. A creature that falls into the hole or is inside the structure must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage in addition to the falling damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The GM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.

* - (a piece of obsidian wrapped in dried clay)

Spell Tags: Damage Control

Available For: Wizard

doulos12

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