Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

This spell can't be cast on ground with no moisture in it. Each creature caught within range must make a dexterity saving throw.  On a failed save the target and take 3d6 piercing and 3d6 cold damage. On a successful save they take half damage. The Ground around the spell becomes difficult terrain

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Spell Tags: Damage

Available For:

Therenofthewind

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