You draw a network of complex arcane glyphs and symbols on solid ground such as stone or wood. Standing within a magic circle you call out to the the myriad of spirits from the various Planes of Existence for answers up to three questions which you have. The circle has a 10 foot radius and can contain nine creatures inside with you. The conjured creature shall appear beyond the boundaries of the circle hovering around the reflective object and cannot enter the boundaries of the circle.
You may ask up to three questions which the answer shall either be a “yes” or a “no”, the spirits are not omniscient and you may receive uncertain or misleading information due to the parameters of their knowledge. The spell ends after all questions have been asked, if you dismiss the spirit or if the reflective object is destroyed.
Roll a d10; on a 1-3 you summon a benevolent celestial spirit from Mount Celestia who shall answer your questions as truthfully as it can to the best of its abilities.
On a 4-6 you summon a mischievous sprite from the Feywild who shall be deceptive, elusive and mysterious in its answers. The fey are wily and your answers may be purposely misleading.
On a 7-9 you summon a malevolent spirit from the Abyss who shall be openly aggressive, ominous and threatening in its answers, if it chooses to answer at all. The spirit shall be aggressive to any creature outside of the circle and will attack using only the Firebolt cantrip. The spirit cannot be attacked in return as it is an incorporeal projection.
On a 10 a magical malfunction causes a small wave of energy to pulsate from the circle inflicting 2d10 force damage to those only inside the circle and the spell fails. The spell cannot he cast again for another 24 hours.
* - (20 gp worth of fine incense that must be consumed by fire in a brass brazier, a stick of chalk, a reflective surface such as a mirror, bowl of water or polished metal)
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