None know where this spell first originated or the identity of this mysterious Trembly, but all agree that the man must have been some form of nefarious being as this cursed spell could not have been born of the efforts of any who felt the slightest wonder for the mysteries of magic. Even to this day if a knowlegeable mage were to hear the distinctive chant he would cover his eyes and flee as far away from the source as possible.
One day a passing wizard discovered an abandoned spell-scroll in a suspiciously pristine chest within an old ruin. Upon glancing through the scroll and looking back at the chest it had vanished. He would later return to his abode and add the spell to his personal spell-book unknowingly sealing his fate. Eventually he grew so desperate to destroy the knowledge he burned his entire spell book only for the original scroll to reappear at his bedside the next morning and every morning after no matter what he did. When he passed away the scroll was found among his possessions and greedily claimed by the Kingdom's wizard association. And so it was that the spell and it's curse spread through the land, leaving frustration, insanity and carnage in it's wake.
This is a first level spell cast by thrusting a hand, palm up or a staff into the air and reciting the chant "By Sun filled day and pitch black Cave, may this Orb grant me the eyes of the Brave, let me see the land unfettered, yet hide in shadows from those inhabit...ered", then designate up to 5 targets within that 30ft.
The spell will produce a hovering orb of light above your head that allows those within its glow of 30ft and no others the ability to see in any natural darkness as if it were bright light with no limit beyond natural line of sight. The orb is invisible to any not targeted by the spell during the casting, even if they are in range of the orb and thus effected by it, the orb also casts no dim or bright light for those who can see it if they are not in range but would be visible if in range of normal Darkvision. Using a bonus action the caster can move the orb up to 30ft in any direction they choose up to a maximum of 120ft away from them.
However in truth the spell is feeding the targets an illusion of the surrounding area directly into their mind from the mind of the caster even if they don't know the layout or any hiding creatures they will still be just as visible as if it were natural daylight. The mind is a delicate thing and can't handle the contradiction. If any in the affected area or a designated target is aware that the effect is a spell they must make an Arcana(INT) check against DC13 including the caster, however their normal Arcana bonus is deducted from the score instead of added as the more they know of the mechanics of magic the more this spell won't make sense. Anyone who fails this check will take their Arcana bonus as PSY damage (to a minimum of 1) and are stunned for 1 round.
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