Level
7th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You choose creatures up to 16 corpses you can see within range to fight for you rise to fight for you. Tiny counts as one corpse, Small counts as two corpses, Medium counts as four corpses, Large counts as eight corpses, and Huge counts as sixteen corpses. You cannot raise corpses larger than Huge.

Animated corpses act at the end of your turn for the duration. An animated corpse can only use its movement and take either the Attack or Dash action.

You use the creature’s statblock to determine its attacks, AC, saves, etc. However, an animated creature has limited hit points as follows; Tiny has 16 hit points, Small has 32 hit points, Medium has 48 hit points, Large has 64 hit points, and Huge has 80 hit points.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Bluefirl

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