Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Combat (...)

This spell enchants a physical missile, such as an arrow, bolt or sling bullet so that it freezes in time and space. You may reposition the missile as part of the action to cast the spell, and the spell may be used on magical or otherwise enchanted missiles.

 The missile remains frozen in place until either a creature passes within 60 feet in front of it, something touches it, a strong wind blows upon it, the enchantment is dispelled or the duration ends. At that point, the missile moves suddenly, as if it was just fired or thrown. If a creature is in the line of fire, the missile makes an attack which adds your spell attack bonus to the attack roll, and does the basic damage of whatever missile type was used (missiles that vary by launcher use the highest possible damage dice).

* - (a pinch of sand from an hourglass)

Previous Versions

Name Date Modified Views Adds Version Actions
7/25/2020 11:13:16 PM
10
2
--
Coming Soon

Spell Tags: Combat Dunamancy

Available For: Wizard (Legacy)

Nokki_Korroth

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