Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
You force open your mind and connect to a psionic force through magic. Until the spell ends, you can’t cast spells, and you gain the following benefits:
- Six psychic swords appear to be floating around you. You are proficient with these Swords. They count as Longswords for the purposes of damage.
- You have advantage on attack rolls that you make with these Blades.
- When you hit a target with a weapon attack, that target takes an extra 2d12 psychic damage.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
- You can use a bonus action to send a sword at an enemy within 120ft. making a ranged spell attack and expending one sword. On a hit you deal 6d8 psychic damage.
- If you get attacked you can use your reaction to make a counterattack using one of the swords.
- On your turn you can use the Parry action as a bonus action, giving you +2 to AC.
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
* - (a diamond imbued with psionic power)
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