You summon 1d6 Flumphs within range. The Flumphs are friendly to you and your companions for the duration. Roll initiative for each creature, which has their own turns. They obey any verbal commands that you issue to them (no action required by you), as long as it does not violate their alignment. If you don't issue any command to the summoned Flumphs, they defend themselves but otherwise take no actions.
If your concentration is broken, the Flumphs do not immediately disappear. Instead, you loose control of the Flumphs, they become hostile towards you and your companions and become Frightened. An uncontrolled Flumph cannot be dismissed by you, and they disappear one minute after you summon them.
The DM has possession of the Flumph's statistics.
When you cast this spell at 2nd level or higher, the amount of Flumphs summoned increase by 1d6 per level up to a max of 5d6
* - (A checkered napkin, a slice of bread, and a small piece of cheese)Previous Versions
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7/26/2020 2:43:11 AM
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7/26/2020 3:16:23 AM
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