Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control
Choose a creature and an object that are both within range. The target creature must succeed a Wisdom saving throw or experience an overwhelming desire to possess the target object. On its turn, the target creature must move directly toward the object, ignoring all danger. Upon reaching the object, it does everything in its power to remain within 5 feet of the object and to prevent anyone else from possessing it. The affected creature can repeat the saving throw at the end of each of its turns, ending the spell on a success.
* - (a shiny piece of glass)
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