Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Combat
You cause a slashing or piercing weapon you are holding to achieve a form of limited sentience that hungers for blood. For every 4 points (rounded up) of damage you inflict with the weapon on a living creature, your next attack with that weapon has a bonus of +1 to hit and to damage.
Non-Evil creatures damaged by your weapon must make a Wisdom saving throw. On a failure, it makes its next attack roll with disadvantage.
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