Level
9th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You transform nearby rocks and stones into an animated stone figure that fights for you. The objects don’t need to be in humanoid form beforehand; they are magically shaped by the spell as if a master sculptor had carved them into a great statue.

When the crag warrior is reduced to 0 hit points, the spell ends and the rocks return to their natural forms.

The crag warrior is friendly to you and your companions for the spell’s duration. In combat, it shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

Crag warrior

Armor Class 17 (natural armor)

Hit Points 178 (17d10 + 85)

Speed 30 ft.

STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (−4)
WIS
11 (+0)
CHA
1 (-5)

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 120 ft., passive Perception 10

Languages understands the languages you speak but can't speak

Immutable Form. The crag warrior is immune to any spell or effect that would alter its form.

Magic Resistance. The crag warrior has advantage on saving throws against spells and other magical effects.

Magic Weapons. The crag warrior's weapon attacks are magical.

Actions

Multiattack. The crag warrior makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 3d8 + 6 bludgeoning damage.

* - (a handful of crushed gemstones worth at least 1,000 gp)

Spell Tags: Summoning

Available For: Wizard (Legacy)

Nokki_Korroth

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