You transform nearby rocks and stones into an animated stone figure that fights for you. The objects don’t need to be in humanoid form beforehand; they are magically shaped by the spell as if a master sculptor had carved them into a great statue.
When the crag warrior is reduced to 0 hit points, the spell ends and the rocks return to their natural forms.
The crag warrior is friendly to you and your companions for the spell’s duration. In combat, it shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.
Crag warrior
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak but can't speak
Immutable Form. The crag warrior is immune to any spell or effect that would alter its form.
Magic Resistance. The crag warrior has advantage on saving throws against spells and other magical effects.
Magic Weapons. The crag warrior's weapon attacks are magical.
Actions
Multiattack. The crag warrior makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 3d8 + 6 bludgeoning damage.
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