Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force

You hurl a mote of your chosen element at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 damage of your element type. A flammable object hit by this spell ignites if it isn't being worn or carried.

You can chose to deal half damage instead and manipulate your element in one of the following forms:

PUSH: Push your target 10ft in any direction. The target must succeed on a Str or Dex save against your spell DC or be pushed 10ft in any direction.

KNOCK: Manipulate your element to knock a target prone. The target must succeed a Str or Dex saving throw equal to your spell DC. If they fail they are knocked prone. Success remains standing but still takes half the spells damage.

HOLD: Manipulate your element to grapple one target within range. You can attempt to make a ranged spell grapple contested against your target. If you succeed the target takes half the spell damage and is restrained until your next turn. The target can attempt to break its grapple at the start of its turn.

 

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Previous Versions

Name Date Modified Views Adds Version Actions
7/26/2020 4:41:25 AM
2
0
--
Coming Soon
7/26/2020 4:47:03 AM
2
0
--
Coming Soon
7/26/2020 4:50:42 AM
2
0
--
Coming Soon
7/26/2020 5:37:12 PM
2
0
--
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

IVXX

Comments

Posts Quoted:
Reply
Clear All Quotes