Level
1st
Casting Time
1 Action
Range/Area
Self
(5 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire
You let loose a swarm of burning embers and ash that swirl around you. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 2d8 fire damage and is unable to take reactions until the start of your next turn. On a successful save, the creature takes half damage, but suffers no other effect.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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