Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Psychic
You draw on power from the Far Realms, and use it to call on power from an ancient entity. Tentacles are drawn through portals at a point you can see within range, grasping all creatures in a 30 feet radius. These creatures must make strength saving throws, becoming grappled and taking 5d10 psychic damage on a failed save. At the end of each of their turns, they can attempt to make another saving throw, taking an additional 2d10 psychic damage on a failed save, and ending the effects on themselves with a successful save.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/28/2020 5:05:57 PM
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0
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1
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Coming Soon
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