You can use an action to exhale a extraordinary flaming burst in a 20 foot cone. Each creature caught in the fire burst must make a Dexterity saving throw (using your spell save DC), taking 6d8 fire damage on a failed save and half as much damage on a successful one.
The flames unleashed by this spell lasts for the duration (or until you dispell it as an action) and are magical and cannot be extinguished by any nonmagical source that isn't water (although the flames cannot spread through the environment and always stays in its original place. Therefore, while the flames still exists, any creature that are caught by the flames must succeed on a DC 10 Constitution saving throw or take 1d6 fire damage. If concentration is broken, the flames are extinguished instantaneously.
At Higher Levels. If you cast this spell using a spell slot of 4th level or higher the spell's damage increases by 1d8 for each spell slot above 3rd.
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