You summon a feline beast of challenge rating equivalent to the spell slot consumed or lower. It appears in an unoccupied space that you can see within range. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the creature, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the creature doesn't disappear. Instead, you lose control of the creature. An uncontrolled creature can't be dismissed by you, and it disappears 1 hour after you summoned it.
If this spell is cast at 9th level, instead of creating any creatures from the table below, you instead create 3 from the table, plus 5 Swarms of Cats and 1 awakened cat with the Fire Bolt spell. After the spell ends, one of the creatures summoned stays permanently and can't be dispelled.
The GM has the creature's statistics. Some sample creatures are listed below.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the challenge rating increases by 1 for each slot level above 1st.
Sample Creatures
| CR | Creature Name |
|---|---|
| 0 | Cat |
| 1/4 | Panther |
| 1 | Lion, Tiger Crag Cat |
| 2 | Saber-Toothed Tiger |
* - (A Toy Mouse or A Hand Full of Catnip (Consumed on use))
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Posted Aug 1, 2020Awesome